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It is already possible to drive this racetrack and set times. I only understand the basics to some extent. Unfortunately, I'm not exactly familiar with 3D editing programs. Therefore, I have taken on the task of converting some racetracks from rFactor 1 to Assetto Corsa. I'll get back to cars eventually I just wanted to learn tracks and take a break from cars for a bit.Hello my name is Fabian, I'm from Germany and I'm 28 years old. I can try to learn AC track to rf/f1c if you want 3DSimED supports that game as well, might try converting alot of different game tracks as I have have most of the games somewhere and then anything I make going forward I could easily convert if I know how to. I have a txt file I put together of tracks that were non championship races(prior to 1950 it's your list pretty much jalnervion)so I am going to work on that a bit. Guanabara(Rio De Janeiro track I was telling Cecelo about) So I am going to go forward with the rest of the scans I've made for now, the tracks I am making are: 3DSimEd does a great job creating the scn files when you convert the track its just the skies that need to be changed(well plus the gdb which I already knew). I have copied the skybox and cloud lines from 1999_Monza(just picked a random default F1C race)over what BTB made and it works fine, in order to pack in the mas I have to edit all the texture references in the mts files to use bmp files which is kinda tedious but in the end I have made 2 tracks so far, I also tested moving forward a track, 1999_A-1_Ring to rf1 and it was exactly the same simplicity.
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Yes cecelo it was raced in Rio de Janeiro, and Jalnervion I figured out my issue it was with the sky generation in the scn file. As for the scans I'll have to double check on my comp later but so far I have, bologna auto show, San Remo, kumalo, Donnybrook, brandkop, heysel, Ardmore, Davidstow, charterwell(I think, it's a Scottish airfield track), lowood, one of the rio city races(guaraballa?),Lourenco marques,caen, I think a few more I'll double check later, I was starting with all the no championships and working backwards I'm in the 50s currently but was gonna keep going, I've seen your list, I scanned heysel to the best of my ability that is a race in Belgium on on ramps and off ramps around a highway the length is really accurate and the shape is mostly correct(a little rounder corners then the image shows, image is from the race handout I'm pretty sure so who knows how precise)so that one gave me practice scanning over modern cities so thought maybe I could offer any help, I'm not an expert but I understand most of the process(just gotta finalize converting). I think I have to figure how to write cam files I think I get the aiw writeup, I know Gdb and scn files are pretty straightforward. Yeah I was thinking of just placing in my own textures when I pack it in mas after. And 16 other tracks I scanned so far from Google Earth. On an aside I am still working on my old cars I wanted to add old tracks as well so that's what led to this, making San Remo(as I can tell jalnervion never released it and no one else ever made it). Would it also not work if they are all loose files still should I maspack it? Sorry kinda all over I just know that you guys(and girls)are some of the best modders in the community so I know you guys know how to do this. Am I missing something? I rewrote the scan, Gdb and aiw accordingly. I might try converting the track again later it might have bunked up a GMT conversion I followed the pdf tutorial from f1c developer tools it was pretty straightforward but I could have made an error. My largest texture is 512x512 and there was a blank cam file from rfactor so I copied the cam from another track. Hello long time, so I had taken a break from modding for a bit and now am starting on learning track modding, I have scanned a track from Google maps into bobs track builder and put it together and exported it to refactor successfully, my question is about textures, I used the default textures from BTB but was curious how to load my own custom textures into the track(do I simply copy textures over the ones I pack in the mas or do I have to reconfigure anything) and I seem to be hitting a snag on converting to f1c, no error it crashes near instantly on load.